Neither version has any real advantage over the other in terms of gameplay, but in a release that's as graphically handicapped as this one, any edge is worthwhile, so the 360 version gets the nod. Both releases are anti-aliased, but similar to Saints Row 2, quincunx AA is utilised on PS3, which combined with the upscaling results in a very blurry look. While the characters look gloriously detailed in their bio screens and in the (pre-rendered) cinematics, in-game they look blurred and indistinct, no doubt down to the knock-down, sub-HD 576p resolution employed in both versions. DC is an oddly playable and somewhat satisfying fighting game, but despite running (for the most part) at 60fps on both systems, it's clear to see that the coders had real issues making UE3 work with this game - a somewhat bizarre state of affairs bearing in mind we're talking about rendering just two characters at any given moment, over some very bland backgrounds. While it may lack the sophistication and precision of Virtua Fighter 5 or the sheer spectacle of Soul Calibur IV, MK vs. DC Universe must surely be one of the most off-the-wall applications yet for Epic's technology, taking the form of a standard one-on-one 3D fighting game. Unreal Engine 3 has proved its worth time and time again with a host of massive hits, and despite a few cross-platform clunkers, by and large it has delivered as an accomplished multi-console middleware.
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